Terminal
Leave

Closed alpha•PvP•Simultaneous turns

Command in silence. Strike in unison.

Tactics where nobody waits for a turn. Both players plan in secret, lock their orders — and watch two plans collide on one timeline. Your soldiers are yours for good. Until the turn you lose them.

In the browser · no install · no signup

Both at onceNo “your turn”: two plans, one shared timeline
PermadeathNamed soldiers, real wounds, MIA if you leave them
Full lootYour veteran’s rifle goes to whoever picks it up
No maphacksFog of war never leaves the server

How a turn works

Plan. Lock. Watch it collide.

  1. 01

    Plan

    You see exactly what your soldiers see. Set paths and facing, aimed or snap fire, overwatch sectors, suppression on a tile you can’t see into. One shared timer for both sides.

  2. 02

    Lock

    Both commanders hit “ready”. From here the plan is an order gone out over the radio — no take-backs.

  3. 03

    Resolve

    The server plays both plans on one timeline. While your gunner crosses the street, their sniper is already tracking him. Every battle is recorded as a replay.

Why Terminal Leave

A command table, not a clicker

Simultaneous turns

Read intentions, not reflexes

Nobody watches the other side click. You win by predicting where their plan goes — and by not being where they expect.

Persistent squad

Soldiers you can actually lose

Faces, names, countries. Stats that grow only from what a soldier really does in combat. Wounded must be carried out; the ones left behind go missing in action.

Fog of war · cover

You don’t see everything — and that decides it

Vision cones, per-tile fog, floors, thin walls and destructible cover. The server is the only source of truth: hidden enemies are never sent to your client.

Replays

Every battle is evidence

Deterministic simulation: same orders, same outcome. Rewind any round and find the exact second the plan went wrong.

For people who grew up onX-COMFrozen SynapseXenonautsAtlas Reactor

Alpha status

What works today — and what we’re hardening with you

Working now

  • 1v1 PvP with simultaneous turns, plus battles against the AI
  • 3D battlefield with multi-floor maps: stairs, ladders, windows, ropes
  • Fog of war, vision cones, cover, destruction
  • Deterministic replay of every battle
  • Squad cabinet: hiring, gear, warehouse, memorial

Testing now

  • The tutorial battle: a boot camp that walks you through the mechanics
  • Weapon balance: accuracy, bursts, the SMG line
  • Post-battle loot and soldiers gone MIA
  • New maps: an industrial zone, a city precinct, a suburb, a military base

Next

  • Better-looking battles: models, lighting, effects
  • Missions with objectives, not only elimination
  • Rating and tournaments
  • Strategic layer: bases, intel, aviation

Access

Get into the closed alpha

I have an invite code

Enter it and go straight to sign-up. Codes come from the team and from players already inside.

No code yet

We open access in waves, so we can fix what you break. Leave an email — the code comes with one of the next waves.

FAQ

Straight answers

Is it free?

The alpha is free. The plan is fair free-to-play: cosmetics, extra slots and a club subscription. Never power for money — no weapons, stats or soldiers sold for cash.

What do I need to play?

A desktop browser. No install, no launcher. Mobile builds come later; Steam is on the roadmap.

Can I play alone?

Yes — there is a bot opponent that uses cover and grenades, and training battles. But the game is built for PvP.

How do I get a registration code?

Join the waitlist below, or ask a player who’s already in. Codes go out in waves.